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Should the requirements for royalty sets change?
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Should the requirements for royalty sets change?
I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
- Hopesdenial
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Re: Should the requirements for royalty sets change?
The royalty is sort of a reward for completing a whole set so I think it's fine as it is. The only NFTs that can be at times complicated to complete royalty are the epics.
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Re: Should the requirements for royalty sets change?
Hopesdenial wrote:The royalty is sort of a reward for completing a whole set so I think it's fine as it is. The only NFTs that can be at times complicated to complete royalty are the epics.
That's exactly my point though, the epics are now the only things that matter, you can complete all the common uncommon and rare for like a $1.
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Re: Should the requirements for royalty sets change?
Dsho333 wrote:Hopesdenial wrote:The royalty is sort of a reward for completing a whole set so I think it's fine as it is. The only NFTs that can be at times complicated to complete royalty are the epics.
That's exactly my point though, the epics are now the only things that matter, you can complete all the common uncommon and rare for like a $1.
To be honest, it's sorta always been like that. The lower tier NFTs also increases the rarity of the redemptions and could be considered fillers. It's all part of the chase and the collecting aspect. You could always purchase the royalty redemption token instead of purchasing packs or NFTs through the secondary market as well.
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Re: Should the requirements for royalty sets change?
I have no issues with the current format.
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Re: Should the requirements for royalty sets change?
Dsho333 wrote:I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
Even though the prices for commons, uncommons and rares are so dirt cheap, AtomicHub still get's a decent chunk of $ considering just how many people have to buy them each set. It will never change.
I like your idea though. It's slightly annoying to have to manually go through and buy them all to complete royalty.
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Re: Should the requirements for royalty sets change?
MasterSplyntr wrote:Dsho333 wrote:I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
Even though the prices for commons, uncommons and rares are so dirt cheap, AtomicHub still get's a decent chunk of $ considering just how many people have to buy them each set. It will never change.
I like your idea though. It's slightly annoying to have to manually go through and buy them all to complete royalty.
There are bundles though you can just filter for it.
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Re: Should the requirements for royalty sets change?
Dsho333 wrote:I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
No, no change necessary.
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Re: Should the requirements for royalty sets change?
MasterSplyntr wrote:Dsho333 wrote:I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
Even though the prices for commons, uncommons and rares are so dirt cheap, AtomicHub still get's a decent chunk of $ considering just how many people have to buy them each set. It will never change.
I like your idea though. It's slightly annoying to have to manually go through and buy them all to complete royalty.
I believe atomichub gets 4% while Funko get 6% (that's what I've heard). So out of a dollar they would get 4 cents and 6 cents. With an average of 2300 royalty sets per drop that would be $92 and $136 respectively. Seems like a low amount for something that could be reworked to provide more value.
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Re: Should the requirements for royalty sets change?
Geescube wrote:U can suggest. But its not going to change
Yeah I don't think changes will happen any time soon
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Re: Should the requirements for royalty sets change?
I don't think we need the changes. Part of the fun is collecting the set and it doesn't matter about the prices.
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Re: Should the requirements for royalty sets change?
Just like collecting any type of real cards, there will always be commons/rares/super rares to complete the full set. This is pretty standard.
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Re: Should the requirements for royalty sets change?
I loved the flinstones set! I think it’s a fair price point!
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Re: Should the requirements for royalty sets change?
My biggest issue with the royalty, especially for larger sets, is the tedious process of buying all the NFTs I am missing. I like the quick buy option for sets on Atomic Hub. But I rarely have all of my NFTs in my wax wallet, so that feature is of limited use. It would be nice if it could show set completion based on both my wax and droppp wallets.
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Re: Should the requirements for royalty sets change?
Dsho333 wrote:I've been finishing up a few royalty sets lately and it seems like sets are just getting cheaper and cheaper. Common and uncommon are usually around 1 cent each and rares maybe get up to 15 cents. Are they even necessary anymore? I know for packs they are necessary filler but should we just eliminate them for completing royalty? Or is the problem that the sets are releasing too quickly?
they just droping some trash NFT if they start doing anime and marvel you will see them price going to moon
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Re: Should the requirements for royalty sets change?
dont think needs to change or just buy redemption token. Some of the redeemables go for only 30 but worth more once recieve it.
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Re: Should the requirements for royalty sets change?
dont think needs to change or just buy redemption token. Some of the redeemables go for only 30 but worth more once recieve it.
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Re: Should the requirements for royalty sets change?
Just because commons and uncommons and rares are cheap. Why should that change? At least they aren’t baseball or Pokémon cards - bulk unrecyclable paper goods that can fill landfills. (And I collect Pokémon )
This program was designed to mirror collectible card sets. I think if you change that then it changes the whole system. They would just sell NFTs then. Which kills the rush of collecting a full set.
This program was designed to mirror collectible card sets. I think if you change that then it changes the whole system. They would just sell NFTs then. Which kills the rush of collecting a full set.
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Re: Should the requirements for royalty sets change?
Eliminating the common/uncommon/rare would also eliminate 75ish% of the cards in a set and thus make the odds of receiving a redeemable drastically different. I agree with a few others and the "rush" and "excitement" of opening packs is where a lot of the fun exists with Funko's version of NFTs.
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Re: Should the requirements for royalty sets change?
Besides most of the "collectors" go for the fysical pops, these cards are also collectibles and I love to look at these and collect all of these.
Rarity and price are always connected with eachother. So this won't change and personally, I think how it is done now is fine.
Maybe they could do a bit more with the coins.
Do a random pick or 1 or more coins and send that person a mystery-nft so it can be redeemed for a pop or pin or .....
Something like the bonus Freddy, but then with the coins.
So much possibilities to expand the fun around the NFT's.
Never say never
Rarity and price are always connected with eachother. So this won't change and personally, I think how it is done now is fine.
Maybe they could do a bit more with the coins.
Do a random pick or 1 or more coins and send that person a mystery-nft so it can be redeemed for a pop or pin or .....
Something like the bonus Freddy, but then with the coins.
So much possibilities to expand the fun around the NFT's.
Never say never
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Re: Should the requirements for royalty sets change?
beckysaurus wrote:Just because commons and uncommons and rares are cheap. Why should that change? At least they aren’t baseball or Pokémon cards - bulk unrecyclable paper goods that can fill landfills. (And I collect Pokémon )
This program was designed to mirror collectible card sets. I think if you change that then it changes the whole system. They would just sell NFTs then. Which kills the rush of collecting a full set.
I agree that at least they aren't creating physical waste. But there isn't a mirror for a physical royalty set. You don't show Pokemon that you got a complete master set and you get something even more rare. Personally there is "rush" to buying 40 commons. I would get the same rush of completing the set if it was only 12 epics and nothing else as compared to buying 112 unique cards that takes time to individually go pay 1 cent each for 60 of them.
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Re: Should the requirements for royalty sets change?
Oatmealman wrote:Eliminating the common/uncommon/rare would also eliminate 75ish% of the cards in a set and thus make the odds of receiving a redeemable drastically different. I agree with a few others and the "rush" and "excitement" of opening packs is where a lot of the fun exists with Funko's version of NFTs.
As stated in my original post, I'm only eliminating them from the royalty set, not the NFTs completely. They would still be in packs but they would not be required for the royalty set. Yes, definitely the rush is opening packs but when you open a pack and you have 15 cents worth of NFTs. You might as well just put all that money from packs into redeemables.
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Re: Should the requirements for royalty sets change?
If they change the process, it’ll feel incomplete to me. Although I don’t do that great at NFT’s I think it’s necessary to keep it the way it is.
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Re: Should the requirements for royalty sets change?
I might like completing royalty better if I didn't have to go to another site to do it (AH) - if everything could be accomplished within Funko's direct NFT ecosystem, I probably wouldn't mind as much. Keeping track and transferring NFTs between platforms is not a fun part of the process. For me, that is.
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Re: Should the requirements for royalty sets change?
Shadowfyre wrote:I might like completing royalty better if I didn't have to go to another site to do it (AH) - if everything could be accomplished within Funko's direct NFT ecosystem, I probably wouldn't mind as much. Keeping track and transferring NFTs between platforms is not a fun part of the process. For me, that is.
You can use the Collection page on Droppp's site to basically do everything without having to navigate much on AH. It'll show you what you are missing and then just click and it'll automatically take you to AH for that specific NFT and show the cheapest one. You still have to transfer, but it's not too bad.
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Re: Should the requirements for royalty sets change?
I like the requirements for the royalty, collect all the cards. However I feel a bit of frustration when I open like 6 $30 packs and get like 2 epics then need to go find the other 15 or whatever.
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Re: Should the requirements for royalty sets change?
Valde wrote:I like the requirements for the royalty, collect all the cards. However I feel a bit of frustration when I open like 6 $30 packs and get like 2 epics then need to go find the other 15 or whatever.
Yeah that's definitely a whole other conversation about is it worth it. Recently if you only want the royalty, don't buy packs and just buy the nft/token. If you want 1 or 2 legendary, depending on them, probably just buy outright. Anything more than that, id say $120 on packs and then just buy it if you don't hit it. I see so many people saying they bought 10 premium and don't even hit a legendary or complete royalty.
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Re: Should the requirements for royalty sets change?
I agree with most everyone in here. Royalty system is fine imo. I understand your point OP though. I don't mind buying the commons/uncommons for a penny. I kinda find it relaxing going on Ahub and finding the cheapest ones...
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Re: Should the requirements for royalty sets change?
Dsho333 wrote:Oatmealman wrote:Eliminating the common/uncommon/rare would also eliminate 75ish% of the cards in a set and thus make the odds of receiving a redeemable drastically different. I agree with a few others and the "rush" and "excitement" of opening packs is where a lot of the fun exists with Funko's version of NFTs.
As stated in my original post, I'm only eliminating them from the royalty set, not the NFTs completely. They would still be in packs but they would not be required for the royalty set. Yes, definitely the rush is opening packs but when you open a pack and you have 15 cents worth of NFTs. You might as well just put all that money from packs into redeemables.
Oh totally. Getting that dud premium pack with nothing but common/uncommon/rare sucks, but that's the game! A lot of times paying for the grail straight up is more cost effective than trying to pull it from a pack, but that one time you get a grail on your second pack or two grails in one pack it has you hooked.
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Re: Should the requirements for royalty sets change?
Valde wrote:I like the requirements for the royalty, collect all the cards. However I feel a bit of frustration when I open like 6 $30 packs and get like 2 epics then need to go find the other 15 or whatever.
ya getting weak pack pulls is let down/ when get multiple same card. Pulled two of the same redeemables in retro toys.
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Re: Should the requirements for royalty sets change?
IMO I’m fine with the way it is. Easy to complete and when I open packs and get commons/uncommons/rares- I at least have more opportunities to complete multiple royalties
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Re: Should the requirements for royalty sets change?
Stat32111 wrote:IMO I’m fine with the way it is. Easy to complete and when I open packs and get commons/uncommons/rares- I at least have more opportunities to complete multiple royalties
It just sad that most of the time commons to rares are worthless
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Re: Should the requirements for royalty sets change?
The annoying thing for me when it comes to the lower tiers now is selling my extra cards - I don’t need 24 extra Adventure Time cards so I have been selling them and you literally can’t sell them for more than 0.22 Wax which equals about 0.008 cents
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Re: Should the requirements for royalty sets change?
scullysdad wrote:The annoying thing for me when it comes to the lower tiers now is selling my extra cards - I don’t need 24 extra Adventure Time cards so I have been selling them and you literally can’t sell them for more than 0.22 Wax which equals about 0.008 cents
Yeah its crazy with the drop in wax now. I might just start burning my extras
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Re: Should the requirements for royalty sets change?
scullysdad wrote:The annoying thing for me when it comes to the lower tiers now is selling my extra cards - I don’t need 24 extra Adventure Time cards so I have been selling them and you literally can’t sell them for more than 0.22 Wax which equals about 0.008 cents
That sounds like a lot of work for a fraction of a penny. At that point, keep them and hope the Bonus Freddy comes from that card.
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Re: Should the requirements for royalty sets change?
I'm good with the way it is. I understand for sure the amount you get back when you sell your cards compared to the $$.
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Re: Should the requirements for royalty sets change?
I'm good with the way it is. I understand for sure the amount you get back when you sell your cards compared to the $$.
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Re: Should the requirements for royalty sets change?
Seems fine to me. I'd rather it stay this way than them making a change that would make the market have the royalties cost more for some reason.
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Re: Should the requirements for royalty sets change?
jagpop wrote:scullysdad wrote:The annoying thing for me when it comes to the lower tiers now is selling my extra cards - I don’t need 24 extra Adventure Time cards so I have been selling them and you literally can’t sell them for more than 0.22 Wax which equals about 0.008 cents
That sounds like a lot of work for a fraction of a penny. At that point, keep them and hope the Bonus Freddy comes from that card.
It might actually be more button presses to burn them, so you lose either way
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